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PSA: DOOM (4) E3 teaser, full reveal at Quakecon

The long awaited sequel to my favourite shooter of all time has its first teaser trailer. Full reveal of DOOM (No longer called DOOM 4) will happen at Quakecon 2014 in around 2 months.

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New Super Final Battle: Luigi Death Stare: Revengeance

New Super Final Battle jumps into Pre-E3 mode and… forgets to talk about E3 for half the podcast. But then we get to it and predict a bunch of stuff that probably won’t happen!

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Review: Hyperdimension Neptunia: Producing Perfection

The Hyperdimension Neptunia series is one of the most unique video game worlds out there and that is because it is all about the previous generation’s console war. Now while every other game has been a JRPG, the series PlayStation Vita debut couldn’t be farther from the source material since Producing Perfection is an idol simulator.

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Kickstarter Trials: Caffeine

Dylan Browne‘s Caffeine is a sci-fi horror game taking place in a 70s style future (think Alien: Isolation or Routine) and is currently being funded through Kickstarter for further development. It’s being built in Unreal Engine 4 and it’s looking pretty promising. In Kickstarter Trials, I take it upon myself to do a quick trial

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Firmware Update 1.02: Battlefield Bobbies and Rascals

It’s countdown to E3 at Boss Dungeon and as such we take a look at some pre-E3 announcements and leaks. Battlefield Hardline and Mortal Kombat X takes the spotlight, in the sense that we use those games as excuses to complain about other stuff vaguely related.

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Playing With Eachother: Quake 4

We once again played a game together, this time it was Quake 4‘s Free For All multiplayer!

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PSA: Humble RPG Maker Bundle is Legit

This week’s Humble Weekly Bundle is one of the best I’ve seen, as it includes RPG Maker VX Ace! The software would normally cost around the same as a retail game on Steam, but you can now get it for at least a dollar, with other DLC packs and RPG games thrown in!

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Playing with Eachother: Return to Castle Wolfenstein (Pilot)

Playing with Eachother is a new video Let’s Play series in which writers of Boss Dungeon and hosts of the comedy podcast PodTea’d get together and play a multiplayer game. This was a pilot where we played the Capture Point mode of Return to Castle Wolfenstein.

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Review: Love Live! School Idol Festival (iOS)

As I’m typing this I can feel my fingers itching to get back to tapping the beats of all the songs I adore in Love Live! School Idol Festival. If you wanted to know what kind of game can get me totally enslaved, this is the review for you.

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Review: The Last Tinker: City of Colors

The Last Tinker: City of Colors describes itself as a “platformer inspired by classics such as Jak and Daxter and Banjo Kazooie“, but does it live up to that lofty statement?

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Review: Daylight

I often liken fans of the survival horror genre to someone dying of thirst in the desert. Occasionally that person will chance upon an oasis, a beacon of hope in an otherwise barren landscape. I’ll admit, I thought Daylight, the first commercially released game to utilize Unreal Engine 4, would be that oasis. Unfortunately, it was but a mirage.

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Review: Age of Mythology: Extended Edition

Whether you’re a returning fan, or completely new to the game it’s definitely worth your time and money to check out this enhanced version of a modern RTS classic.

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Review: Dark Souls II

Dark Souls II could arguably be considered From Software’s largest and most anticipated release ever, but does it manage to live up to the hype or go hollow under the weight of its own reputation?

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Review: Goat Simulator

In Goat Simulator you are a goat.

I don’t know what else you want from me.

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Review: Metal Gear Solid V: Ground Zeroes

Reviewing a game like Metal Gear Solid V: Ground Zeroes is incredibly difficult. On one hand, it is up to me, the reviewer to assess it’s value for the consumer, you, and whether or not you should spend your hard-earned cash on it. On the other, it is also up to me to critique it as a game, a task that some may argue has nothing to do with how much a game costs. After all, a game’s price is not eternal, eventually it will drop. Thus I’ve decided to ignore the price as a factor in my determination of this game’s score, leaving it up to you to decide the monetary value.

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