Pinball’s history precedes that of videogames, but the two mediums have often joined forces to deliver great gaming experiences over the years. You would think that with something as simple as pinball everything has already been done, but Phantom Compass are out to prove you wrong by combining pinball with RPG elements. But does this approach appeal to anyone, let alone fans of the two stand alone genres? Well, I’d have to say that it most certainly does!
Square Enix’s thirteenth entry in the FINAL FANTASY series has made its way to PC for the first time ever. I took this opportunity to review the game as a whole and also talk about the company’s first console-to-PC JRPG port in years.
There was so much FINAL FANTASY stuff at TGS 2014 that I had to make a post devoted strictly for it.
I’m not joking. There’s just that much.
Lightning returns to the PC!
Though it’s her first time here so she’s not really returning I guess.
The long awaited sequel to my favourite shooter of all time has its first teaser trailer. Full reveal of DOOM (No longer called DOOM 4) will happen at Quakecon 2014 in around 2 months.
Dylan Browne‘s Caffeine is a sci-fi horror game taking place in a 70s style future (think Alien: Isolation or Routine) and is currently being funded through Kickstarter for further development. It’s being built in Unreal Engine 4 and it’s looking pretty promising. In Kickstarter Trials, I take it upon myself to do a quick trial …
The Last Tinker: City of Colors describes itself as a “platformer inspired by classics such as Jak and Daxter and Banjo Kazooie“, but does it live up to that lofty statement?
I often liken fans of the survival horror genre to someone dying of thirst in the desert. Occasionally that person will chance upon an oasis, a beacon of hope in an otherwise barren landscape. I’ll admit, I thought Daylight, the first commercially released game to utilize Unreal Engine 4, would be that oasis. Unfortunately, it was but a mirage.